OVERVIEW
Vic Market Research Co., Ltd. is pleased to announce the release of the “Global and Chinese Fighting Games Market Insight Report 2025–2031.”
This comprehensive study is designed to provide a structured and in-depth analysis of the Fighting Games industry, both domestically and internationally, with a focus on the following key areas:
1.An overview and assessment of the current development status and emerging trends in the Fighting Games industry across global and Chinese markets.
2.Estimation of the overall market size of the Fighting Games industry, along with a detailed analysis of market share by major countries.
3.Evaluation of the development potential within various segments of the Fighting Games industry, analysis of downstream market demand, and an examination of the competitive landscape.
4.Identification and exploration of industry pain points, aiming to support stakeholders in addressing key challenges effectively.
This report integrates extensive desk research with qualitative interviews conducted with industry experts and insiders, ensuring both the objectivity and comprehensiveness of the findings and data.
The study provides a detailed examination of the production, consumption, import, and export dynamics of the Fighting Games market in China. It also highlights key global and domestic manufacturers that play a significant role in the Chinese market, presenting core performance indicators such as sales volume, revenue, pricing, gross margin, and market share.
Furthermore, the report delivers a thorough analysis of segmented growth within the Fighting Games product category, including differentiation by product types, pricing, sales, revenue, and application-specific market performance. Historical data from 2020 to 2024 is incorporated, with forward-looking projections extending through 2031.
In light of the significant uncertainty introduced by the U.S. tariff policy set to take effect in 2025, the report offers a dedicated analysis of its core impacts. This includes assessments of global and regional competitive dynamics, economic linkages, supply chain restructuring, and countries’ strategic responses. The report concludes with strategic recommendations and a forward-looking outlook for the Fighting Games market.
1. Key Global Players in the Fighting Games Industry:
Nintendo
Namco
WB Games
Sega
Capcom
Koei Tecmo
SNK Playmore
Autumn Games
Arc System Works
2.Global Fighting Games Market, Segmented by Product Type:
2D Fighting Games
3D Fighting Games
3. Global Fighting Games Market, Segmented by Application
PC
Mobile
Tablet
Gaming Console
4. Global Fighting Games Market, by Geographical Region:
North America (USA and Canada)
Europe (Germany, UK, France, Italy and other European countries)
Asia-Pacific (China, Japan, Korea, Taiwan, Southeast Asia, India, etc.)
Latin America (Mexico and Brazil, etc.)
Middle East and Africa (Turkey and Saudi Arabia, etc.)
I. Fighting Games Market Overview:
1.1 Product Definition and Statistical Scope
1.2 On the basis of different product types, Fighting Games can be mainly categorized as follows:
Global Growth Trend of Fighting Games by Product Type 2020 VS 2024 VS 2031
2D Fighting Games
3D Fighting Games
1.3 From different applications, Fighting Games mainly includes the following:
Global Different Applications Fighting Games Growth Trend 2020 VS 2024 VS 2031
PC
Mobile
Tablet
Gaming Console
1.4 Global Fighting Games Development Status and Future Trends (2020-2031)
Global Market Fighting Games Revenue and Growth Rate (2020-2031)
Global Market Fighting Games Sales and Growth Rate (2020-2031)
II. Global Market Major Fighting Games Manufacturers Analysis:
2.1 Global Market Key Manufacturers Fighting Games Sales and Market Share
Global Market Key Manufacturers Fighting Games Sales (2020-2025)
Global Market Major Manufacturers Fighting Games Sales Market Share (2020-2025)
2.2 Global Market Key Manufacturers Fighting Games Revenue and Market Share
Global Market Key Manufacturers Fighting Games Revenue (2020-2025)
Global Market Key Manufacturers Fighting Games Revenue Market Share (2020-2025)
Global Market Key Manufacturers Fighting Games Revenue Ranking by 2024
2.3 Global Market Key Manufacturers Fighting Games Price (2020-2025)
2.4 Global Market Major Manufacturers Fighting Games Headquarter and Origin Distribution
2.5 Global Market Key Manufacturers Fighting Games Establishment Date and Fighting Games Commercialization Date
2.6 Global Market Major Manufacturers Fighting Games Product Type and Application
2.7 Fighting Games Industry Concentration, Competition Analysis
Fighting Games Industry Concentration Analysis: Global Top 5 Manufacturers Market Share by 2024
Global Market Fighting Games First Tier, Second Tier and Third Tier Manufacturers (Brand) and Market Share in 2024.
2.8 New Investments and Market M&A Activities
III. Profiles of the following key players:
Nintendo
Namco
WB Games
Sega
Capcom
Koei Tecmo
SNK Playmore
Autumn Games
Arc System Works
1. Basic Information, Fighting Games Manufacturing Base, Headquarters, Competitors and Market Position.
2. Fighting Games Product Specifications, Parameters, and Market Applications .
3. Fighting Games Sales, Revenue, Price and Gross Margin in Global Market (2020-2025).
4. Company Profile and Key Businesses.
5. Latest Company News.
IV. Analysis of Different Product Types of Fighting Games:
4.1 Global Market Fighting Games Sales by Product Type (2020-2031)
Global Market Sales and Market Share of Fighting Games by Product Type (2020-2025)
Global Market Sales Forecast of Fighting Games by Different Product Types (2026-2031)
4.2 Global Market Fighting Games Size by Product Type (2020-2031)
Global Market Fighting Games Size and Market Share by Product Type (2020-2025)
Global Market Size Forecast of Fighting Games by Product Type (2026-2031)
4.3 Global Market Price Trend of Fighting Games by Product Type (2020-2031)
V. Analysis of Fighting Games for Different Applications
5.1 Global Market Sales of Fighting Games by Application (2020-2031)
Global Market Fighting Games Sales and Market Share by Application (2020-2025)
Global Market Fighting Games Sales Forecast by Application (2026-2031)
5.2 Global Market Fighting Games Size and Market Share by Application (2020-2025)
Global Market Fighting Games Size Forecast by Application (2026-2031)
5.3 Global Market Price Trend of Fighting Games by Application (2020-2031)
VI. Industry Development Environment Analysis
6.1 Development Analysis of Fighting Games Industry - Development Trend
6.2 Fighting Games Industry Development Analysis - Manufacturer Barriers
6.3 Fighting Games Industry Development Analysis - Driving Factors
6.4 Fighting Games Industry Development Analysis - Restraints
6.5 SWOT Analysis of Fighting Games Global Companies
6.6 Fighting Games Industry Development Analysis - Industry Policies
Industry Authorities and Regulatory Framework
Industry-related Policy Trends
Industry Related Planning
VII. Industry Supply Chain Analysis
7.1 Industry Chain Introduction of Fighting Games Industry
7.2 Fighting Games Industry Chain Analysis - Upstream
7.3 Fighting Games Industry Chain Analysis - Midstream
7.4 Fighting Games Industry Chain Analysis - Downstream
7.5 Procurement Mode of Fighting Games Industry
7.6 Production Mode of Fighting Games Industry
7.7 Fighting Games Industry Sales Model and Sales Channels
VIII. Global Local Fighting Games Capacity, Production Analysis
8.1 Global Fighting Games Supply and Demand Status and Forecast (2020-2031)
Global Fighting Games Capacity, Production, Capacity Utilization and Development Trend (2020-2031)
Global Fighting Games Production, Market Demand and Development Trend (2020-2031)
8.2 Global Fighting Games Import and Export Analysis
Global Market Fighting Games Main Import Sources
Global Market Fighting Games Main Export Destinations
IX. Research Findings and Conclusion
X. Appendix
10.1 Research Methodology
10.2 Data Sources
Secondary Information Sources
Primary Information Sources
10.3 Data Interactive Validation
10.4 Disclaimer”
Table of Contents
Table : Growth Trends in Fighting Games by Product Type
Table:Growth Trend of Different Applications
Table:Current Development Status of Fighting Games Industry
Table:Development Trend of Fighting Games
Table:Global Major Regions Production of Fighting Games
Table:Global Major Regions Fighting Games Production Market Share
Table:Global Market Major Manufacturers Fighting Games Production Capacity
Table:Global Market Major Manufacturers Fighting Games Sales, Sales Market Share, Sales Revenue
Table:Global Market Major Manufacturers Fighting Games Sales Revenue Market Share, Price
Table: Global Key Manufacturers Fighting Games Revenue Ranking by 2025
Table: China Market Major Manufacturers Fighting Games Sales, Sales Market Share, Sales Revenue
Table: China Market Key Manufacturers Fighting Games Sales Revenue Market Share, Sales Price
Table: China Key Manufacturers Fighting Games Revenue Ranking by 2025
Table: Global Major Manufacturers Fighting Games Production Distribution and Commercialization Date
Table:Global Major Manufacturers Fighting Games Product Type List
Table: Global Key Manufacturers Market Position of Fighting Games in 2025 (First Tier, Second Tier and Third Tier)
Table: Global Fighting Games Market Analysis of Current Status of Investments, Mergers & Acquisitions, and Others
Table: Global Major Regions Fighting Games Sales Revenue
Table: Global Major Regions Fighting Games Sales Revenue Market Share
Table: Global Major Regions Fighting Games Revenue Market Share
Table: Global Major Regions Fighting Games Sales Volume
Table: Global Major Regions Fighting Games Sales Market Share
Table : Global Major Regions Fighting Games Sales Share
Table : The following companies:
Nintendo
Namco
WB Games
Sega
Capcom
Koei Tecmo
SNK Playmore
Autumn Games
Arc System Works
Fighting Games Manufacturing Base, Sales Area, Competitors and Market Position
Fighting Games Product Specifications, Parameters and Market Applications
Fighting Games Sales, Revenue, Price and Gross Margin
Company Profile and Major Businesses
Latest Company News
Table: Global Sales of Fighting Games by Product Type
Table: Global Sales Market Share of Fighting Games by Product Type
Table: Global Sales Forecast of Fighting Games by Product Type
Table: Global Sales Market Share Forecast of Fighting Games by Product Type
Table: Global Revenue of Fighting Games by Product Type
Table: Global Fighting Games Revenue Market Share by Product Type
Table: Global Revenue Forecast of Fighting Games by Product Type
Table: Global Revenue Market Share Forecast of Fighting Games by Product Type
Table: Global Price Trend of Fighting Games by Product Type
Table: Global Sales of Fighting Games by Application
Table: Global Sales Market Share of Fighting Games by Application
Table: Global Sales Forecast of Fighting Games by Application
Table: Global Fighting Games Sales Market Share Forecast by Application
Table: Global Fighting Games Revenue by Application
Table: Global Fighting Games Revenue Market Share by Application
Table: Global Fighting Games Revenue Forecast by Application
Table: Global Fighting Games Revenue Market Share Forecast by Application
Table: Global Price Trend of Fighting Games by Application
Table: List of Fighting Games Upstream Raw Material Suppliers and Contact Information
Table: List of Typical Customers of Fighting Games
Table: Fighting Games Main Sales Modes and Sales Channels
Table: Development Opportunities and Key Driving Factors of Fighting Games Industry
Table: Risks Faced by Fighting Games Industry Development
Table: Fighting Games Industry Policy Analysis
Table: Research Scope
Table: List of Analysts
Chart Catalog
Figure Fighting Games Product Picture
Figure Global Production Market Share of Fighting Games by Product Type
Figure Global Fighting Games Consumption Market Share by Application
Figure Global Fighting Games Capacity, Production, Capacity Utilization and Development Trend
Figure Global Fighting Games Production, Demand and Development Trend
Figure Global Fighting Games Production Market Share by Major Regions
Figure China Fighting Games Capacity, Production, Capacity Utilization and Development Trend
Figure China Fighting Games Production, Market Demand and Development Trend
Figure Global Fighting Games Market Sales and Growth Rate.
Figure Global Fighting Games Market Size
Figure Global Market Fighting Games Sales and Growth Rate
Figure Global Market Fighting Games Price Trend
Figure Global Market Fighting Games Sales Market Share of Major Manufacturers in 2025
Figure Fighting Games Revenue Market Share of Key Manufacturers in Global Market in 2025
Figure Fighting Games Sales Market Share of Key Manufacturers in China Market in 2025
Figure Fighting Games Revenue Market Share of Key Manufacturers in China Market, 2025
Figure 2025 Global Fighting Games Market Share of Top 5 Manufacturers
Figure 2025 Global Fighting Games First Tier, Second Tier and Third Tier Manufacturers (by Brand) and Market Share
Figure Global Fighting Games Sales Revenue Market Share by Major Regions
Figure North America Fighting Games Sales and Growth Rate
Figure North America Fighting Games Revenue and Growth Rate
Figure Europe Market Fighting Games Sales and Growth Rate
Figure Europe Market Fighting Games Revenue and Growth Rate
Figure China Fighting Games Sales and Growth Rate
Figure China Market Fighting Games Revenue and Growth Rate
Figure Fighting Games Sales and Growth Rate in Japan Market
Figure Fighting Games Revenue and Growth Rate in Japan Market
Figure Global Price Trend of Fighting Games by Product Type
Figure Global Price Trend of Fighting Games by Application
Figure Fighting Games Industry Chain
Figure Fighting Games Chinese Companies SWOT Analysis
Figure Key Interview Objectives
The research methodology employed by VICResearch has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of VICResearch. VICResearch’s methodology can be divided into five stages:
Stage 1: Secondary research
The research team first works with magazines, industry trade group, and administration that operate in the research field. The information provided by our in-house documentation service helps us carrying out further research. Our team which has the experience as well as the knowledge efficiently extracts the accurate information from existing source.
Stage 2: Primary research: interviews with trade sources
After the first stage, the research team conducts large number of face-to-face or telephone interviews with the representative companies operating in the research field. The analysts attempt to obtain a chance to talk with leading players in the field as well as with small companies. The upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers are all included in the interviews. The data gathered during the interview is then carefully checked and compared with the secondary research.
Stage 3: Analysis of the gathered data
The analysis team checks and synthesizes the data gathered during the first two stages. To validate the data, a second series of interviews can be conducted.
Stage 4: Quantitative data
The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by VICResearch. The data is based on the estimates obtained during stage 3.
The research team also provides appreciation and analysis of the market and the quantitative data contained in the reports. The data is consequently unique to VICResearch.
Stage 5: Quality control
Before publishing, every report goes under a rigorous checking and editing process, which is done by experience management team to ensure the reliability of the published data. Each analyst in the research team receives support and on-going training which is part of the VICResearch’s internal quality process.