OVERVIEW
Vic Market Research Co., Ltd. is pleased to announce the release of the “Global and Chinese Cloud Gaming Market Insight Report 2025–2031.”
This comprehensive study is designed to provide a structured and in-depth analysis of the Cloud Gaming industry, both domestically and internationally, with a focus on the following key areas:
1.An overview and assessment of the current development status and emerging trends in the Cloud Gaming industry across global and Chinese markets.
2.Estimation of the overall market size of the Cloud Gaming industry, along with a detailed analysis of market share by major countries.
3.Evaluation of the development potential within various segments of the Cloud Gaming industry, analysis of downstream market demand, and an examination of the competitive landscape.
4.Identification and exploration of industry pain points, aiming to support stakeholders in addressing key challenges effectively.
This report integrates extensive desk research with qualitative interviews conducted with industry experts and insiders, ensuring both the objectivity and comprehensiveness of the findings and data.
The study provides a detailed examination of the production, consumption, import, and export dynamics of the Cloud Gaming market in China. It also highlights key global and domestic manufacturers that play a significant role in the Chinese market, presenting core performance indicators such as sales volume, revenue, pricing, gross margin, and market share.
Furthermore, the report delivers a thorough analysis of segmented growth within the Cloud Gaming product category, including differentiation by product types, pricing, sales, revenue, and application-specific market performance. Historical data from 2020 to 2024 is incorporated, with forward-looking projections extending through 2031.
In light of the significant uncertainty introduced by the U.S. tariff policy set to take effect in 2025, the report offers a dedicated analysis of its core impacts. This includes assessments of global and regional competitive dynamics, economic linkages, supply chain restructuring, and countries’ strategic responses. The report concludes with strategic recommendations and a forward-looking outlook for the Cloud Gaming market.
1. Key Global Players in the Cloud Gaming Industry:
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
BlacknutSAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud
2.Global Cloud Gaming Market, Segmented by Product Type:
Video Streaming
File Streaming
3. Global Cloud Gaming Market, Segmented by Application
PC
Connected TV
Tablet
Smartphone
4. Global Cloud Gaming Market, by Geographical Region:
North America (USA and Canada)
Europe (Germany, UK, France, Italy and other European countries)
Asia-Pacific (China, Japan, Korea, Taiwan, Southeast Asia, India, etc.)
Latin America (Mexico and Brazil, etc.)
Middle East and Africa (Turkey and Saudi Arabia, etc.)
I. Cloud Gaming Market Overview:
1.1 Product Definition and Statistical Scope
1.2 On the basis of different product types, Cloud Gaming can be mainly categorized as follows:
Global Growth Trend of Cloud Gaming by Product Type 2020 VS 2024 VS 2031
Video Streaming
File Streaming
1.3 From different applications, Cloud Gaming mainly includes the following:
Global Different Applications Cloud Gaming Growth Trend 2020 VS 2024 VS 2031
PC
Connected TV
Tablet
Smartphone
1.4 Global Cloud Gaming Development Status and Future Trends (2020-2031)
Global Market Cloud Gaming Revenue and Growth Rate (2020-2031)
Global Market Cloud Gaming Sales and Growth Rate (2020-2031)
II. Global Market Major Cloud Gaming Manufacturers Analysis:
2.1 Global Market Key Manufacturers Cloud Gaming Sales and Market Share
Global Market Key Manufacturers Cloud Gaming Sales (2020-2025)
Global Market Major Manufacturers Cloud Gaming Sales Market Share (2020-2025)
2.2 Global Market Key Manufacturers Cloud Gaming Revenue and Market Share
Global Market Key Manufacturers Cloud Gaming Revenue (2020-2025)
Global Market Key Manufacturers Cloud Gaming Revenue Market Share (2020-2025)
Global Market Key Manufacturers Cloud Gaming Revenue Ranking by 2024
2.3 Global Market Key Manufacturers Cloud Gaming Price (2020-2025)
2.4 Global Market Major Manufacturers Cloud Gaming Headquarter and Origin Distribution
2.5 Global Market Key Manufacturers Cloud Gaming Establishment Date and Cloud Gaming Commercialization Date
2.6 Global Market Major Manufacturers Cloud Gaming Product Type and Application
2.7 Cloud Gaming Industry Concentration, Competition Analysis
Cloud Gaming Industry Concentration Analysis: Global Top 5 Manufacturers Market Share by 2024
Global Market Cloud Gaming First Tier, Second Tier and Third Tier Manufacturers (Brand) and Market Share in 2024.
2.8 New Investments and Market M&A Activities
III. Profiles of the following key players:
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
BlacknutSAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud
1. Basic Information, Cloud Gaming Manufacturing Base, Headquarters, Competitors and Market Position.
2. Cloud Gaming Product Specifications, Parameters, and Market Applications .
3. Cloud Gaming Sales, Revenue, Price and Gross Margin in Global Market (2020-2025).
4. Company Profile and Key Businesses.
5. Latest Company News.
IV. Analysis of Different Product Types of Cloud Gaming:
4.1 Global Market Cloud Gaming Sales by Product Type (2020-2031)
Global Market Sales and Market Share of Cloud Gaming by Product Type (2020-2025)
Global Market Sales Forecast of Cloud Gaming by Different Product Types (2026-2031)
4.2 Global Market Cloud Gaming Size by Product Type (2020-2031)
Global Market Cloud Gaming Size and Market Share by Product Type (2020-2025)
Global Market Size Forecast of Cloud Gaming by Product Type (2026-2031)
4.3 Global Market Price Trend of Cloud Gaming by Product Type (2020-2031)
V. Analysis of Cloud Gaming for Different Applications
5.1 Global Market Sales of Cloud Gaming by Application (2020-2031)
Global Market Cloud Gaming Sales and Market Share by Application (2020-2025)
Global Market Cloud Gaming Sales Forecast by Application (2026-2031)
5.2 Global Market Cloud Gaming Size and Market Share by Application (2020-2025)
Global Market Cloud Gaming Size Forecast by Application (2026-2031)
5.3 Global Market Price Trend of Cloud Gaming by Application (2020-2031)
VI. Industry Development Environment Analysis
6.1 Development Analysis of Cloud Gaming Industry - Development Trend
6.2 Cloud Gaming Industry Development Analysis - Manufacturer Barriers
6.3 Cloud Gaming Industry Development Analysis - Driving Factors
6.4 Cloud Gaming Industry Development Analysis - Restraints
6.5 SWOT Analysis of Cloud Gaming Global Companies
6.6 Cloud Gaming Industry Development Analysis - Industry Policies
Industry Authorities and Regulatory Framework
Industry-related Policy Trends
Industry Related Planning
VII. Industry Supply Chain Analysis
7.1 Industry Chain Introduction of Cloud Gaming Industry
7.2 Cloud Gaming Industry Chain Analysis - Upstream
7.3 Cloud Gaming Industry Chain Analysis - Midstream
7.4 Cloud Gaming Industry Chain Analysis - Downstream
7.5 Procurement Mode of Cloud Gaming Industry
7.6 Production Mode of Cloud Gaming Industry
7.7 Cloud Gaming Industry Sales Model and Sales Channels
VIII. Global Local Cloud Gaming Capacity, Production Analysis
8.1 Global Cloud Gaming Supply and Demand Status and Forecast (2020-2031)
Global Cloud Gaming Capacity, Production, Capacity Utilization and Development Trend (2020-2031)
Global Cloud Gaming Production, Market Demand and Development Trend (2020-2031)
8.2 Global Cloud Gaming Import and Export Analysis
Global Market Cloud Gaming Main Import Sources
Global Market Cloud Gaming Main Export Destinations
IX. Research Findings and Conclusion
X. Appendix
10.1 Research Methodology
10.2 Data Sources
Secondary Information Sources
Primary Information Sources
10.3 Data Interactive Validation
10.4 Disclaimer”
Table of Contents
Table : Growth Trends in Cloud Gaming by Product Type
Table:Growth Trend of Different Applications
Table:Current Development Status of Cloud Gaming Industry
Table:Development Trend of Cloud Gaming
Table:Global Major Regions Production of Cloud Gaming
Table:Global Major Regions Cloud Gaming Production Market Share
Table:Global Market Major Manufacturers Cloud Gaming Production Capacity
Table:Global Market Major Manufacturers Cloud Gaming Sales, Sales Market Share, Sales Revenue
Table:Global Market Major Manufacturers Cloud Gaming Sales Revenue Market Share, Price
Table: Global Key Manufacturers Cloud Gaming Revenue Ranking by 2025
Table: China Market Major Manufacturers Cloud Gaming Sales, Sales Market Share, Sales Revenue
Table: China Market Key Manufacturers Cloud Gaming Sales Revenue Market Share, Sales Price
Table: China Key Manufacturers Cloud Gaming Revenue Ranking by 2025
Table: Global Major Manufacturers Cloud Gaming Production Distribution and Commercialization Date
Table:Global Major Manufacturers Cloud Gaming Product Type List
Table: Global Key Manufacturers Market Position of Cloud Gaming in 2025 (First Tier, Second Tier and Third Tier)
Table: Global Cloud Gaming Market Analysis of Current Status of Investments, Mergers & Acquisitions, and Others
Table: Global Major Regions Cloud Gaming Sales Revenue
Table: Global Major Regions Cloud Gaming Sales Revenue Market Share
Table: Global Major Regions Cloud Gaming Revenue Market Share
Table: Global Major Regions Cloud Gaming Sales Volume
Table: Global Major Regions Cloud Gaming Sales Market Share
Table : Global Major Regions Cloud Gaming Sales Share
Table : The following companies:
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
BlacknutSAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud
Cloud Gaming Manufacturing Base, Sales Area, Competitors and Market Position
Cloud Gaming Product Specifications, Parameters and Market Applications
Cloud Gaming Sales, Revenue, Price and Gross Margin
Company Profile and Major Businesses
Latest Company News
Table: Global Sales of Cloud Gaming by Product Type
Table: Global Sales Market Share of Cloud Gaming by Product Type
Table: Global Sales Forecast of Cloud Gaming by Product Type
Table: Global Sales Market Share Forecast of Cloud Gaming by Product Type
Table: Global Revenue of Cloud Gaming by Product Type
Table: Global Cloud Gaming Revenue Market Share by Product Type
Table: Global Revenue Forecast of Cloud Gaming by Product Type
Table: Global Revenue Market Share Forecast of Cloud Gaming by Product Type
Table: Global Price Trend of Cloud Gaming by Product Type
Table: Global Sales of Cloud Gaming by Application
Table: Global Sales Market Share of Cloud Gaming by Application
Table: Global Sales Forecast of Cloud Gaming by Application
Table: Global Cloud Gaming Sales Market Share Forecast by Application
Table: Global Cloud Gaming Revenue by Application
Table: Global Cloud Gaming Revenue Market Share by Application
Table: Global Cloud Gaming Revenue Forecast by Application
Table: Global Cloud Gaming Revenue Market Share Forecast by Application
Table: Global Price Trend of Cloud Gaming by Application
Table: List of Cloud Gaming Upstream Raw Material Suppliers and Contact Information
Table: List of Typical Customers of Cloud Gaming
Table: Cloud Gaming Main Sales Modes and Sales Channels
Table: Development Opportunities and Key Driving Factors of Cloud Gaming Industry
Table: Risks Faced by Cloud Gaming Industry Development
Table: Cloud Gaming Industry Policy Analysis
Table: Research Scope
Table: List of Analysts
Chart Catalog
Figure Cloud Gaming Product Picture
Figure Global Production Market Share of Cloud Gaming by Product Type
Figure Global Cloud Gaming Consumption Market Share by Application
Figure Global Cloud Gaming Capacity, Production, Capacity Utilization and Development Trend
Figure Global Cloud Gaming Production, Demand and Development Trend
Figure Global Cloud Gaming Production Market Share by Major Regions
Figure China Cloud Gaming Capacity, Production, Capacity Utilization and Development Trend
Figure China Cloud Gaming Production, Market Demand and Development Trend
Figure Global Cloud Gaming Market Sales and Growth Rate.
Figure Global Cloud Gaming Market Size
Figure Global Market Cloud Gaming Sales and Growth Rate
Figure Global Market Cloud Gaming Price Trend
Figure Global Market Cloud Gaming Sales Market Share of Major Manufacturers in 2025
Figure Cloud Gaming Revenue Market Share of Key Manufacturers in Global Market in 2025
Figure Cloud Gaming Sales Market Share of Key Manufacturers in China Market in 2025
Figure Cloud Gaming Revenue Market Share of Key Manufacturers in China Market, 2025
Figure 2025 Global Cloud Gaming Market Share of Top 5 Manufacturers
Figure 2025 Global Cloud Gaming First Tier, Second Tier and Third Tier Manufacturers (by Brand) and Market Share
Figure Global Cloud Gaming Sales Revenue Market Share by Major Regions
Figure North America Cloud Gaming Sales and Growth Rate
Figure North America Cloud Gaming Revenue and Growth Rate
Figure Europe Market Cloud Gaming Sales and Growth Rate
Figure Europe Market Cloud Gaming Revenue and Growth Rate
Figure China Cloud Gaming Sales and Growth Rate
Figure China Market Cloud Gaming Revenue and Growth Rate
Figure Cloud Gaming Sales and Growth Rate in Japan Market
Figure Cloud Gaming Revenue and Growth Rate in Japan Market
Figure Global Price Trend of Cloud Gaming by Product Type
Figure Global Price Trend of Cloud Gaming by Application
Figure Cloud Gaming Industry Chain
Figure Cloud Gaming Chinese Companies SWOT Analysis
Figure Key Interview Objectives
The research methodology employed by VICResearch has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of VICResearch. VICResearch’s methodology can be divided into five stages:
Stage 1: Secondary research
The research team first works with magazines, industry trade group, and administration that operate in the research field. The information provided by our in-house documentation service helps us carrying out further research. Our team which has the experience as well as the knowledge efficiently extracts the accurate information from existing source.
Stage 2: Primary research: interviews with trade sources
After the first stage, the research team conducts large number of face-to-face or telephone interviews with the representative companies operating in the research field. The analysts attempt to obtain a chance to talk with leading players in the field as well as with small companies. The upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers are all included in the interviews. The data gathered during the interview is then carefully checked and compared with the secondary research.
Stage 3: Analysis of the gathered data
The analysis team checks and synthesizes the data gathered during the first two stages. To validate the data, a second series of interviews can be conducted.
Stage 4: Quantitative data
The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by VICResearch. The data is based on the estimates obtained during stage 3.
The research team also provides appreciation and analysis of the market and the quantitative data contained in the reports. The data is consequently unique to VICResearch.
Stage 5: Quality control
Before publishing, every report goes under a rigorous checking and editing process, which is done by experience management team to ensure the reliability of the published data. Each analyst in the research team receives support and on-going training which is part of the VICResearch’s internal quality process.