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Vic Market Research Co., Ltd. is pleased to announce the release of the “Global and Chinese Animation, VFX & Game Market Insight Report 2025–2031.”
This comprehensive study is designed to provide a structured and in-depth analysis of the Animation, VFX & Game industry, both domestically and internationally, with a focus on the following key areas:

1.An overview and assessment of the current development status and emerging trends in the Animation, VFX & Game industry across global and Chinese markets.
2.Estimation of the overall market size of the Animation, VFX & Game industry, along with a detailed analysis of market share by major countries.
3.Evaluation of the development potential within various segments of the Animation, VFX & Game industry, analysis of downstream market demand, and an examination of the competitive landscape.
4.Identification and exploration of industry pain points, aiming to support stakeholders in addressing key challenges effectively.

This report integrates extensive desk research with qualitative interviews conducted with industry experts and insiders, ensuring both the objectivity and comprehensiveness of the findings and data.

The study provides a detailed examination of the production, consumption, import, and export dynamics of the Animation, VFX & Game market in China. It also highlights key global and domestic manufacturers that play a significant role in the Chinese market, presenting core performance indicators such as sales volume, revenue, pricing, gross margin, and market share.

Furthermore, the report delivers a thorough analysis of segmented growth within the Animation, VFX & Game product category, including differentiation by product types, pricing, sales, revenue, and application-specific market performance. Historical data from 2020 to 2024 is incorporated, with forward-looking projections extending through 2031.

In light of the significant uncertainty introduced by the U.S. tariff policy set to take effect in 2025, the report offers a dedicated analysis of its core impacts. This includes assessments of global and regional competitive dynamics, economic linkages, supply chain restructuring, and countries’ strategic responses. The report concludes with strategic recommendations and a forward-looking outlook for the Animation, VFX & Game market.

1. Key Global Players in the Animation, VFX & Game Industry:
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION


2.Global Animation, VFX & Game Market, Segmented by Product Type:
Animation & VFX
Game & VFX


3. Global Animation, VFX & Game Market, Segmented by Application
Anime
Film
Video Game

4. Global Animation, VFX & Game Market, by Geographical Region:
North America (USA and Canada)
Europe (Germany, UK, France, Italy and other European countries)
Asia-Pacific (China, Japan, Korea, Taiwan, Southeast Asia, India, etc.)
Latin America (Mexico and Brazil, etc.)
Middle East and Africa (Turkey and Saudi Arabia, etc.)
I. Animation, VFX & Game Market Overview:

1.1 Product Definition and Statistical Scope

1.2 On the basis of different product types, Animation, VFX & Game can be mainly categorized as follows:
Global Growth Trend of Animation, VFX & Game by Product Type 2020 VS 2024 VS 2031
Animation & VFX
Game & VFX


1.3 From different applications, Animation, VFX & Game mainly includes the following:
Global Different Applications Animation, VFX & Game Growth Trend 2020 VS 2024 VS 2031
Anime
Film
Video Game


1.4 Global Animation, VFX & Game Development Status and Future Trends (2020-2031)
Global Market Animation, VFX & Game Revenue and Growth Rate (2020-2031)
Global Market Animation, VFX & Game Sales and Growth Rate (2020-2031)

II. Global Market Major Animation, VFX & Game Manufacturers Analysis:

2.1 Global Market Key Manufacturers Animation, VFX & Game Sales and Market Share
Global Market Key Manufacturers Animation, VFX & Game Sales (2020-2025)
Global Market Major Manufacturers Animation, VFX & Game Sales Market Share (2020-2025)

2.2 Global Market Key Manufacturers Animation, VFX & Game Revenue and Market Share
Global Market Key Manufacturers Animation, VFX & Game Revenue (2020-2025)
Global Market Key Manufacturers Animation, VFX & Game Revenue Market Share (2020-2025)
Global Market Key Manufacturers Animation, VFX & Game Revenue Ranking by 2024

2.3 Global Market Key Manufacturers Animation, VFX & Game Price (2020-2025)

2.4 Global Market Major Manufacturers Animation, VFX & Game Headquarter and Origin Distribution

2.5 Global Market Key Manufacturers Animation, VFX & Game Establishment Date and Animation, VFX & Game Commercialization Date

2.6 Global Market Major Manufacturers Animation, VFX & Game Product Type and Application

2.7 Animation, VFX & Game Industry Concentration, Competition Analysis
Animation, VFX & Game Industry Concentration Analysis: Global Top 5 Manufacturers Market Share by 2024
Global Market Animation, VFX & Game First Tier, Second Tier and Third Tier Manufacturers (Brand) and Market Share in 2024.

2.8 New Investments and Market M&A Activities

III. Profiles of the following key players:
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION


1. Basic Information, Animation, VFX & Game Manufacturing Base, Headquarters, Competitors and Market Position.
2. Animation, VFX & Game Product Specifications, Parameters, and Market Applications .
3. Animation, VFX & Game Sales, Revenue, Price and Gross Margin in Global Market (2020-2025).
4. Company Profile and Key Businesses.
5. Latest Company News.

IV. Analysis of Different Product Types of Animation, VFX & Game:

4.1 Global Market Animation, VFX & Game Sales by Product Type (2020-2031)
Global Market Sales and Market Share of Animation, VFX & Game by Product Type (2020-2025)
Global Market Sales Forecast of Animation, VFX & Game by Different Product Types (2026-2031)

4.2 Global Market Animation, VFX & Game Size by Product Type (2020-2031)
Global Market Animation, VFX & Game Size and Market Share by Product Type (2020-2025)
Global Market Size Forecast of Animation, VFX & Game by Product Type (2026-2031)

4.3 Global Market Price Trend of Animation, VFX & Game by Product Type (2020-2031)

V. Analysis of Animation, VFX & Game for Different Applications

5.1 Global Market Sales of Animation, VFX & Game by Application (2020-2031)
Global Market Animation, VFX & Game Sales and Market Share by Application (2020-2025)
Global Market Animation, VFX & Game Sales Forecast by Application (2026-2031)

5.2 Global Market Animation, VFX & Game Size and Market Share by Application (2020-2025)
Global Market Animation, VFX & Game Size Forecast by Application (2026-2031)

5.3 Global Market Price Trend of Animation, VFX & Game by Application (2020-2031)

VI. Industry Development Environment Analysis

6.1 Development Analysis of Animation, VFX & Game Industry - Development Trend

6.2 Animation, VFX & Game Industry Development Analysis - Manufacturer Barriers

6.3 Animation, VFX & Game Industry Development Analysis - Driving Factors

6.4 Animation, VFX & Game Industry Development Analysis - Restraints

6.5 SWOT Analysis of Animation, VFX & Game Global Companies

6.6 Animation, VFX & Game Industry Development Analysis - Industry Policies
Industry Authorities and Regulatory Framework
Industry-related Policy Trends
Industry Related Planning

VII. Industry Supply Chain Analysis

7.1 Industry Chain Introduction of Animation, VFX & Game Industry
7.2 Animation, VFX & Game Industry Chain Analysis - Upstream
7.3 Animation, VFX & Game Industry Chain Analysis - Midstream
7.4 Animation, VFX & Game Industry Chain Analysis - Downstream
7.5 Procurement Mode of Animation, VFX & Game Industry
7.6 Production Mode of Animation, VFX & Game Industry
7.7 Animation, VFX & Game Industry Sales Model and Sales Channels

VIII. Global Local Animation, VFX & Game Capacity, Production Analysis

8.1 Global Animation, VFX & Game Supply and Demand Status and Forecast (2020-2031)
Global Animation, VFX & Game Capacity, Production, Capacity Utilization and Development Trend (2020-2031)
Global Animation, VFX & Game Production, Market Demand and Development Trend (2020-2031)

8.2 Global Animation, VFX & Game Import and Export Analysis
Global Market Animation, VFX & Game Main Import Sources
Global Market Animation, VFX & Game Main Export Destinations

IX. Research Findings and Conclusion

X. Appendix

10.1 Research Methodology

10.2 Data Sources
Secondary Information Sources
Primary Information Sources

10.3 Data Interactive Validation

10.4 Disclaimer”
Table of Contents
Table : Growth Trends in Animation, VFX & Game by Product Type
Table:Growth Trend of Different Applications
Table:Current Development Status of Animation, VFX & Game Industry
Table:Development Trend of Animation, VFX & Game
Table:Global Major Regions Production of Animation, VFX & Game
Table:Global Major Regions Animation, VFX & Game Production Market Share
Table:Global Market Major Manufacturers Animation, VFX & Game Production Capacity
Table:Global Market Major Manufacturers Animation, VFX & Game Sales, Sales Market Share, Sales Revenue
Table:Global Market Major Manufacturers Animation, VFX & Game Sales Revenue Market Share, Price
Table: Global Key Manufacturers Animation, VFX & Game Revenue Ranking by 2025
Table: China Market Major Manufacturers Animation, VFX & Game Sales, Sales Market Share, Sales Revenue
Table: China Market Key Manufacturers Animation, VFX & Game Sales Revenue Market Share, Sales Price
Table: China Key Manufacturers Animation, VFX & Game Revenue Ranking by 2025
Table: Global Major Manufacturers Animation, VFX & Game Production Distribution and Commercialization Date
Table:Global Major Manufacturers Animation, VFX & Game Product Type List
Table: Global Key Manufacturers Market Position of Animation, VFX & Game in 2025 (First Tier, Second Tier and Third Tier)
Table: Global Animation, VFX & Game Market Analysis of Current Status of Investments, Mergers & Acquisitions, and Others
Table: Global Major Regions Animation, VFX & Game Sales Revenue
Table: Global Major Regions Animation, VFX & Game Sales Revenue Market Share
Table: Global Major Regions Animation, VFX & Game Revenue Market Share
Table: Global Major Regions Animation, VFX & Game Sales Volume
Table: Global Major Regions Animation, VFX & Game Sales Market Share
Table : Global Major Regions Animation, VFX & Game Sales Share
Table : The following companies:
Tencent
Sony
Activision Blizzard
Microsoft
Nintendo
Netease
Walt Disney Animation Studios
NBCUniversal
Warner Bros
Framestore
TOEI ANIMATION

Animation, VFX & Game Manufacturing Base, Sales Area, Competitors and Market Position
Animation, VFX & Game Product Specifications, Parameters and Market Applications
Animation, VFX & Game Sales, Revenue, Price and Gross Margin
Company Profile and Major Businesses
Latest Company News

Table: Global Sales of Animation, VFX & Game by Product Type
Table: Global Sales Market Share of Animation, VFX & Game by Product Type
Table: Global Sales Forecast of Animation, VFX & Game by Product Type
Table: Global Sales Market Share Forecast of Animation, VFX & Game by Product Type
Table: Global Revenue of Animation, VFX & Game by Product Type
Table: Global Animation, VFX & Game Revenue Market Share by Product Type
Table: Global Revenue Forecast of Animation, VFX & Game by Product Type
Table: Global Revenue Market Share Forecast of Animation, VFX & Game by Product Type
Table: Global Price Trend of Animation, VFX & Game by Product Type
Table: Global Sales of Animation, VFX & Game by Application
Table: Global Sales Market Share of Animation, VFX & Game by Application
Table: Global Sales Forecast of Animation, VFX & Game by Application
Table: Global Animation, VFX & Game Sales Market Share Forecast by Application
Table: Global Animation, VFX & Game Revenue by Application
Table: Global Animation, VFX & Game Revenue Market Share by Application
Table: Global Animation, VFX & Game Revenue Forecast by Application
Table: Global Animation, VFX & Game Revenue Market Share Forecast by Application
Table: Global Price Trend of Animation, VFX & Game by Application
Table: List of Animation, VFX & Game Upstream Raw Material Suppliers and Contact Information
Table: List of Typical Customers of Animation, VFX & Game
Table: Animation, VFX & Game Main Sales Modes and Sales Channels
Table: Development Opportunities and Key Driving Factors of Animation, VFX & Game Industry
Table: Risks Faced by Animation, VFX & Game Industry Development
Table: Animation, VFX & Game Industry Policy Analysis
Table: Research Scope
Table: List of Analysts
Chart Catalog
Figure Animation, VFX & Game Product Picture
Figure Global Production Market Share of Animation, VFX & Game by Product Type
Figure Global Animation, VFX & Game Consumption Market Share by Application
Figure Global Animation, VFX & Game Capacity, Production, Capacity Utilization and Development Trend
Figure Global Animation, VFX & Game Production, Demand and Development Trend
Figure Global Animation, VFX & Game Production Market Share by Major Regions
Figure China Animation, VFX & Game Capacity, Production, Capacity Utilization and Development Trend
Figure China Animation, VFX & Game Production, Market Demand and Development Trend
Figure Global Animation, VFX & Game Market Sales and Growth Rate.
Figure Global Animation, VFX & Game Market Size
Figure Global Market Animation, VFX & Game Sales and Growth Rate
Figure Global Market Animation, VFX & Game Price Trend
Figure Global Market Animation, VFX & Game Sales Market Share of Major Manufacturers in 2025
Figure Animation, VFX & Game Revenue Market Share of Key Manufacturers in Global Market in 2025
Figure Animation, VFX & Game Sales Market Share of Key Manufacturers in China Market in 2025
Figure Animation, VFX & Game Revenue Market Share of Key Manufacturers in China Market, 2025
Figure 2025 Global Animation, VFX & Game Market Share of Top 5 Manufacturers
Figure 2025 Global Animation, VFX & Game First Tier, Second Tier and Third Tier Manufacturers (by Brand) and Market Share
Figure Global Animation, VFX & Game Sales Revenue Market Share by Major Regions
Figure North America Animation, VFX & Game Sales and Growth Rate
Figure North America Animation, VFX & Game Revenue and Growth Rate
Figure Europe Market Animation, VFX & Game Sales and Growth Rate
Figure Europe Market Animation, VFX & Game Revenue and Growth Rate
Figure China Animation, VFX & Game Sales and Growth Rate
Figure China Market Animation, VFX & Game Revenue and Growth Rate
Figure Animation, VFX & Game Sales and Growth Rate in Japan Market
Figure Animation, VFX & Game Revenue and Growth Rate in Japan Market
Figure Global Price Trend of Animation, VFX & Game by Product Type
Figure Global Price Trend of Animation, VFX & Game by Application
Figure Animation, VFX & Game Industry Chain
Figure Animation, VFX & Game Chinese Companies SWOT Analysis
Figure Key Interview Objectives
The research methodology employed by VICResearch has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of VICResearch. VICResearch’s methodology can be divided into five stages:

Stage 1: Secondary research
The research team first works with magazines, industry trade group, and administration that operate in the research field. The information provided by our in-house documentation service helps us carrying out further research. Our team which has the experience as well as the knowledge efficiently extracts the accurate information from existing source.

Stage 2: Primary research: interviews with trade sources
After the first stage, the research team conducts large number of face-to-face or telephone interviews with the representative companies operating in the research field. The analysts attempt to obtain a chance to talk with leading players in the field as well as with small companies. The upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers are all included in the interviews. The data gathered during the interview is then carefully checked and compared with the secondary research.

Stage 3: Analysis of the gathered data
The analysis team checks and synthesizes the data gathered during the first two stages. To validate the data, a second series of interviews can be conducted.

Stage 4: Quantitative data
The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by VICResearch. The data is based on the estimates obtained during stage 3.
The research team also provides appreciation and analysis of the market and the quantitative data contained in the reports. The data is consequently unique to VICResearch.

Stage 5: Quality control
Before publishing, every report goes under a rigorous checking and editing process, which is done by experience management team to ensure the reliability of the published data. Each analyst in the research team receives support and on-going training which is part of the VICResearch’s internal quality process.
VIC Market Research focuses on providing market consulting services. As an independent third-party consulting firm, it is committed to providing in-depth market research and analysis reports.
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