OVERVIEW
Vic Market Research Co., Ltd. is pleased to announce the release of the “Global and Chinese VR Gaming Accessories Market Insight Report 2025–2031.”
This comprehensive study is designed to provide a structured and in-depth analysis of the VR Gaming Accessories industry, both domestically and internationally, with a focus on the following key areas:
1.An overview and assessment of the current development status and emerging trends in the VR Gaming Accessories industry across global and Chinese markets.
2.Estimation of the overall market size of the VR Gaming Accessories industry, along with a detailed analysis of market share by major countries.
3.Evaluation of the development potential within various segments of the VR Gaming Accessories industry, analysis of downstream market demand, and an examination of the competitive landscape.
4.Identification and exploration of industry pain points, aiming to support stakeholders in addressing key challenges effectively.
This report integrates extensive desk research with qualitative interviews conducted with industry experts and insiders, ensuring both the objectivity and comprehensiveness of the findings and data.
The study provides a detailed examination of the production, consumption, import, and export dynamics of the VR Gaming Accessories market in China. It also highlights key global and domestic manufacturers that play a significant role in the Chinese market, presenting core performance indicators such as sales volume, revenue, pricing, gross margin, and market share.
Furthermore, the report delivers a thorough analysis of segmented growth within the VR Gaming Accessories product category, including differentiation by product types, pricing, sales, revenue, and application-specific market performance. Historical data from 2020 to 2024 is incorporated, with forward-looking projections extending through 2031.
In light of the significant uncertainty introduced by the U.S. tariff policy set to take effect in 2025, the report offers a dedicated analysis of its core impacts. This includes assessments of global and regional competitive dynamics, economic linkages, supply chain restructuring, and countries’ strategic responses. The report concludes with strategic recommendations and a forward-looking outlook for the VR Gaming Accessories market.
1. Key Global Players in the VR Gaming Accessories Industry:
ZEISS Group
Xiaomi
Virtuix Omni
Sony Corporation
Oculus
Samsung
HP Development Company
Microsoft Corporation
HTC Corporation
Nintendo
2.Global VR Gaming Accessories Market, Segmented by Product Type:
VR Headset
VR Controller
VR Treadmill
VR PC Backpack
Gaming Suit
Others
3. Global VR Gaming Accessories Market, Segmented by Application
E-commerce Websites
Company Owned Websites
Supermarket/Hypermarket
Specialty Stores
Others
4. Global VR Gaming Accessories Market, by Geographical Region:
North America (USA and Canada)
Europe (Germany, UK, France, Italy and other European countries)
Asia-Pacific (China, Japan, Korea, Taiwan, Southeast Asia, India, etc.)
Latin America (Mexico and Brazil, etc.)
Middle East and Africa (Turkey and Saudi Arabia, etc.)
I. VR Gaming Accessories Market Overview:
1.1 Product Definition and Statistical Scope
1.2 On the basis of different product types, VR Gaming Accessories can be mainly categorized as follows:
Global Growth Trend of VR Gaming Accessories by Product Type 2020 VS 2024 VS 2031
VR Headset
VR Controller
VR Treadmill
VR PC Backpack
Gaming Suit
Others
1.3 From different applications, VR Gaming Accessories mainly includes the following:
Global Different Applications VR Gaming Accessories Growth Trend 2020 VS 2024 VS 2031
E-commerce Websites
Company Owned Websites
Supermarket/Hypermarket
Specialty Stores
Others
1.4 Global VR Gaming Accessories Development Status and Future Trends (2020-2031)
Global Market VR Gaming Accessories Revenue and Growth Rate (2020-2031)
Global Market VR Gaming Accessories Sales and Growth Rate (2020-2031)
II. Global Market Major VR Gaming Accessories Manufacturers Analysis:
2.1 Global Market Key Manufacturers VR Gaming Accessories Sales and Market Share
Global Market Key Manufacturers VR Gaming Accessories Sales (2020-2025)
Global Market Major Manufacturers VR Gaming Accessories Sales Market Share (2020-2025)
2.2 Global Market Key Manufacturers VR Gaming Accessories Revenue and Market Share
Global Market Key Manufacturers VR Gaming Accessories Revenue (2020-2025)
Global Market Key Manufacturers VR Gaming Accessories Revenue Market Share (2020-2025)
Global Market Key Manufacturers VR Gaming Accessories Revenue Ranking by 2024
2.3 Global Market Key Manufacturers VR Gaming Accessories Price (2020-2025)
2.4 Global Market Major Manufacturers VR Gaming Accessories Headquarter and Origin Distribution
2.5 Global Market Key Manufacturers VR Gaming Accessories Establishment Date and VR Gaming Accessories Commercialization Date
2.6 Global Market Major Manufacturers VR Gaming Accessories Product Type and Application
2.7 VR Gaming Accessories Industry Concentration, Competition Analysis
VR Gaming Accessories Industry Concentration Analysis: Global Top 5 Manufacturers Market Share by 2024
Global Market VR Gaming Accessories First Tier, Second Tier and Third Tier Manufacturers (Brand) and Market Share in 2024.
2.8 New Investments and Market M&A Activities
III. Profiles of the following key players:
ZEISS Group
Xiaomi
Virtuix Omni
Sony Corporation
Oculus
Samsung
HP Development Company
Microsoft Corporation
HTC Corporation
Nintendo
1. Basic Information, VR Gaming Accessories Manufacturing Base, Headquarters, Competitors and Market Position.
2. VR Gaming Accessories Product Specifications, Parameters, and Market Applications .
3. VR Gaming Accessories Sales, Revenue, Price and Gross Margin in Global Market (2020-2025).
4. Company Profile and Key Businesses.
5. Latest Company News.
IV. Analysis of Different Product Types of VR Gaming Accessories:
4.1 Global Market VR Gaming Accessories Sales by Product Type (2020-2031)
Global Market Sales and Market Share of VR Gaming Accessories by Product Type (2020-2025)
Global Market Sales Forecast of VR Gaming Accessories by Different Product Types (2026-2031)
4.2 Global Market VR Gaming Accessories Size by Product Type (2020-2031)
Global Market VR Gaming Accessories Size and Market Share by Product Type (2020-2025)
Global Market Size Forecast of VR Gaming Accessories by Product Type (2026-2031)
4.3 Global Market Price Trend of VR Gaming Accessories by Product Type (2020-2031)
V. Analysis of VR Gaming Accessories for Different Applications
5.1 Global Market Sales of VR Gaming Accessories by Application (2020-2031)
Global Market VR Gaming Accessories Sales and Market Share by Application (2020-2025)
Global Market VR Gaming Accessories Sales Forecast by Application (2026-2031)
5.2 Global Market VR Gaming Accessories Size and Market Share by Application (2020-2025)
Global Market VR Gaming Accessories Size Forecast by Application (2026-2031)
5.3 Global Market Price Trend of VR Gaming Accessories by Application (2020-2031)
VI. Industry Development Environment Analysis
6.1 Development Analysis of VR Gaming Accessories Industry - Development Trend
6.2 VR Gaming Accessories Industry Development Analysis - Manufacturer Barriers
6.3 VR Gaming Accessories Industry Development Analysis - Driving Factors
6.4 VR Gaming Accessories Industry Development Analysis - Restraints
6.5 SWOT Analysis of VR Gaming Accessories Global Companies
6.6 VR Gaming Accessories Industry Development Analysis - Industry Policies
Industry Authorities and Regulatory Framework
Industry-related Policy Trends
Industry Related Planning
VII. Industry Supply Chain Analysis
7.1 Industry Chain Introduction of VR Gaming Accessories Industry
7.2 VR Gaming Accessories Industry Chain Analysis - Upstream
7.3 VR Gaming Accessories Industry Chain Analysis - Midstream
7.4 VR Gaming Accessories Industry Chain Analysis - Downstream
7.5 Procurement Mode of VR Gaming Accessories Industry
7.6 Production Mode of VR Gaming Accessories Industry
7.7 VR Gaming Accessories Industry Sales Model and Sales Channels
VIII. Global Local VR Gaming Accessories Capacity, Production Analysis
8.1 Global VR Gaming Accessories Supply and Demand Status and Forecast (2020-2031)
Global VR Gaming Accessories Capacity, Production, Capacity Utilization and Development Trend (2020-2031)
Global VR Gaming Accessories Production, Market Demand and Development Trend (2020-2031)
8.2 Global VR Gaming Accessories Import and Export Analysis
Global Market VR Gaming Accessories Main Import Sources
Global Market VR Gaming Accessories Main Export Destinations
IX. Research Findings and Conclusion
X. Appendix
10.1 Research Methodology
10.2 Data Sources
Secondary Information Sources
Primary Information Sources
10.3 Data Interactive Validation
10.4 Disclaimer”
Table of Contents
Table : Growth Trends in VR Gaming Accessories by Product Type
Table:Growth Trend of Different Applications
Table:Current Development Status of VR Gaming Accessories Industry
Table:Development Trend of VR Gaming Accessories
Table:Global Major Regions Production of VR Gaming Accessories
Table:Global Major Regions VR Gaming Accessories Production Market Share
Table:Global Market Major Manufacturers VR Gaming Accessories Production Capacity
Table:Global Market Major Manufacturers VR Gaming Accessories Sales, Sales Market Share, Sales Revenue
Table:Global Market Major Manufacturers VR Gaming Accessories Sales Revenue Market Share, Price
Table: Global Key Manufacturers VR Gaming Accessories Revenue Ranking by 2025
Table: China Market Major Manufacturers VR Gaming Accessories Sales, Sales Market Share, Sales Revenue
Table: China Market Key Manufacturers VR Gaming Accessories Sales Revenue Market Share, Sales Price
Table: China Key Manufacturers VR Gaming Accessories Revenue Ranking by 2025
Table: Global Major Manufacturers VR Gaming Accessories Production Distribution and Commercialization Date
Table:Global Major Manufacturers VR Gaming Accessories Product Type List
Table: Global Key Manufacturers Market Position of VR Gaming Accessories in 2025 (First Tier, Second Tier and Third Tier)
Table: Global VR Gaming Accessories Market Analysis of Current Status of Investments, Mergers & Acquisitions, and Others
Table: Global Major Regions VR Gaming Accessories Sales Revenue
Table: Global Major Regions VR Gaming Accessories Sales Revenue Market Share
Table: Global Major Regions VR Gaming Accessories Revenue Market Share
Table: Global Major Regions VR Gaming Accessories Sales Volume
Table: Global Major Regions VR Gaming Accessories Sales Market Share
Table : Global Major Regions VR Gaming Accessories Sales Share
Table : The following companies:
ZEISS Group
Xiaomi
Virtuix Omni
Sony Corporation
Oculus
Samsung
HP Development Company
Microsoft Corporation
HTC Corporation
Nintendo
VR Gaming Accessories Manufacturing Base, Sales Area, Competitors and Market Position
VR Gaming Accessories Product Specifications, Parameters and Market Applications
VR Gaming Accessories Sales, Revenue, Price and Gross Margin
Company Profile and Major Businesses
Latest Company News
Table: Global Sales of VR Gaming Accessories by Product Type
Table: Global Sales Market Share of VR Gaming Accessories by Product Type
Table: Global Sales Forecast of VR Gaming Accessories by Product Type
Table: Global Sales Market Share Forecast of VR Gaming Accessories by Product Type
Table: Global Revenue of VR Gaming Accessories by Product Type
Table: Global VR Gaming Accessories Revenue Market Share by Product Type
Table: Global Revenue Forecast of VR Gaming Accessories by Product Type
Table: Global Revenue Market Share Forecast of VR Gaming Accessories by Product Type
Table: Global Price Trend of VR Gaming Accessories by Product Type
Table: Global Sales of VR Gaming Accessories by Application
Table: Global Sales Market Share of VR Gaming Accessories by Application
Table: Global Sales Forecast of VR Gaming Accessories by Application
Table: Global VR Gaming Accessories Sales Market Share Forecast by Application
Table: Global VR Gaming Accessories Revenue by Application
Table: Global VR Gaming Accessories Revenue Market Share by Application
Table: Global VR Gaming Accessories Revenue Forecast by Application
Table: Global VR Gaming Accessories Revenue Market Share Forecast by Application
Table: Global Price Trend of VR Gaming Accessories by Application
Table: List of VR Gaming Accessories Upstream Raw Material Suppliers and Contact Information
Table: List of Typical Customers of VR Gaming Accessories
Table: VR Gaming Accessories Main Sales Modes and Sales Channels
Table: Development Opportunities and Key Driving Factors of VR Gaming Accessories Industry
Table: Risks Faced by VR Gaming Accessories Industry Development
Table: VR Gaming Accessories Industry Policy Analysis
Table: Research Scope
Table: List of Analysts
Chart Catalog
Figure VR Gaming Accessories Product Picture
Figure Global Production Market Share of VR Gaming Accessories by Product Type
Figure Global VR Gaming Accessories Consumption Market Share by Application
Figure Global VR Gaming Accessories Capacity, Production, Capacity Utilization and Development Trend
Figure Global VR Gaming Accessories Production, Demand and Development Trend
Figure Global VR Gaming Accessories Production Market Share by Major Regions
Figure China VR Gaming Accessories Capacity, Production, Capacity Utilization and Development Trend
Figure China VR Gaming Accessories Production, Market Demand and Development Trend
Figure Global VR Gaming Accessories Market Sales and Growth Rate.
Figure Global VR Gaming Accessories Market Size
Figure Global Market VR Gaming Accessories Sales and Growth Rate
Figure Global Market VR Gaming Accessories Price Trend
Figure Global Market VR Gaming Accessories Sales Market Share of Major Manufacturers in 2025
Figure VR Gaming Accessories Revenue Market Share of Key Manufacturers in Global Market in 2025
Figure VR Gaming Accessories Sales Market Share of Key Manufacturers in China Market in 2025
Figure VR Gaming Accessories Revenue Market Share of Key Manufacturers in China Market, 2025
Figure 2025 Global VR Gaming Accessories Market Share of Top 5 Manufacturers
Figure 2025 Global VR Gaming Accessories First Tier, Second Tier and Third Tier Manufacturers (by Brand) and Market Share
Figure Global VR Gaming Accessories Sales Revenue Market Share by Major Regions
Figure North America VR Gaming Accessories Sales and Growth Rate
Figure North America VR Gaming Accessories Revenue and Growth Rate
Figure Europe Market VR Gaming Accessories Sales and Growth Rate
Figure Europe Market VR Gaming Accessories Revenue and Growth Rate
Figure China VR Gaming Accessories Sales and Growth Rate
Figure China Market VR Gaming Accessories Revenue and Growth Rate
Figure VR Gaming Accessories Sales and Growth Rate in Japan Market
Figure VR Gaming Accessories Revenue and Growth Rate in Japan Market
Figure Global Price Trend of VR Gaming Accessories by Product Type
Figure Global Price Trend of VR Gaming Accessories by Application
Figure VR Gaming Accessories Industry Chain
Figure VR Gaming Accessories Chinese Companies SWOT Analysis
Figure Key Interview Objectives
The research methodology employed by VICResearch has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of VICResearch. VICResearch’s methodology can be divided into five stages:
Stage 1: Secondary research
The research team first works with magazines, industry trade group, and administration that operate in the research field. The information provided by our in-house documentation service helps us carrying out further research. Our team which has the experience as well as the knowledge efficiently extracts the accurate information from existing source.
Stage 2: Primary research: interviews with trade sources
After the first stage, the research team conducts large number of face-to-face or telephone interviews with the representative companies operating in the research field. The analysts attempt to obtain a chance to talk with leading players in the field as well as with small companies. The upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers are all included in the interviews. The data gathered during the interview is then carefully checked and compared with the secondary research.
Stage 3: Analysis of the gathered data
The analysis team checks and synthesizes the data gathered during the first two stages. To validate the data, a second series of interviews can be conducted.
Stage 4: Quantitative data
The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by VICResearch. The data is based on the estimates obtained during stage 3.
The research team also provides appreciation and analysis of the market and the quantitative data contained in the reports. The data is consequently unique to VICResearch.
Stage 5: Quality control
Before publishing, every report goes under a rigorous checking and editing process, which is done by experience management team to ensure the reliability of the published data. Each analyst in the research team receives support and on-going training which is part of the VICResearch’s internal quality process.