Market Analysis and Insights: Global Move-to-Earn Games Market
The global Move-to-Earn Games market size is projected to reach US$ million by 2031, from US$ million in 2025, at a CAGR of % during 2025-2031.
Fully considering the economic change by this health crisis, Running accounting for % of the Move-to-Earn Games global market in 2025, is projected to value US$ million by 2031, growing at a revised % CAGR from 2025 to 2031. While Computers segment is altered to an % CAGR throughout this forecast period.
China Move-to-Earn Games market size is valued at US$ million in 2025, while the North America and Europe Move-to-Earn Games are US$ million and US$ million, severally. The proportion of the North America is % in 2025, while China and Europe are % and respectively, and it is predicted that China proportion will reach % in 2031, trailing a CAGR of % through the analysis period 2025-2031. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Move-to-Earn Games landscape, Germany is projected to reach US$ million by 2031 trailing a CAGR of % over the forecast period 2025-2031.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Move-to-Earn Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Move-to-Earn Games market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Move-to-Earn Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Move-to-Earn Games market.
Global Move-to-Earn Games Scope and Market Size
Move-to-Earn Games market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Move-to-Earn Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2025-2031.
Segment by Type
Running
Swimming
Dancing
Cycling
Fitness
Segment by Application
Computers
Phones & Tablets
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
MetaGym
STEPN
Dotmoovs
Sweatcoin
Genopets
Step App
OliveX
Calo
Digital Fitness
WIRTUAL
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Move-to-Earn Games Market Size Growth Rate by Type: 2021 VS 2025 VS 2031
1.2.2 Running
1.2.3 Swimming
1.2.4 Dancing
1.2.5 Cycling
1.2.6 Fitness
1.3 Market by Application
1.3.1 Global Move-to-Earn Games Market Share by Application: 2021 VS 2025 VS 2031
1.3.2 Computers
1.3.3 Phones & Tablets
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Move-to-Earn Games Market Perspective (2025-2031)
2.2 Move-to-Earn Games Growth Trends by Region
2.2.1 Move-to-Earn Games Market Size by Region: 2021 VS 2025 VS 2031
2.2.2 Move-to-Earn Games Historic Market Size by Region (2021-2025)
2.2.3 Move-to-Earn Games Forecasted Market Size by Region (2025-2031)
2.3 Move-to-Earn Games Market Dynamics
2.3.1 Move-to-Earn Games Industry Trends
2.3.2 Move-to-Earn Games Market Drivers
2.3.3 Move-to-Earn Games Market Challenges
2.3.4 Move-to-Earn Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Move-to-Earn Games Players by Revenue
3.1.1 Global Top Move-to-Earn Games Players by Revenue (2021-2025)
3.1.2 Global Move-to-Earn Games Revenue Market Share by Players (2021-2025)
3.2 Global Move-to-Earn Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Move-to-Earn Games Revenue
3.4 Global Move-to-Earn Games Market Concentration Ratio
3.4.1 Global Move-to-Earn Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Move-to-Earn Games Revenue in 2021
3.5 Move-to-Earn Games Key Players Head office and Area Served
3.6 Key Players Move-to-Earn Games Product Solution and Service
3.7 Date of Enter into Move-to-Earn Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Move-to-Earn Games Breakdown Data by Type
4.1 Global Move-to-Earn Games Historic Market Size by Type (2021-2025)
4.2 Global Move-to-Earn Games Forecasted Market Size by Type (2025-2031)
5 Move-to-Earn Games Breakdown Data by Application
5.1 Global Move-to-Earn Games Historic Market Size by Application (2021-2025)
5.2 Global Move-to-Earn Games Forecasted Market Size by Application (2025-2031)
6 North America
6.1 North America Move-to-Earn Games Market Size (2025-2031)
6.2 North America Move-to-Earn Games Market Size by Country (2021-2025)
6.3 North America Move-to-Earn Games Market Size by Country (2025-2031)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Move-to-Earn Games Market Size (2025-2031)
7.2 Europe Move-to-Earn Games Market Size by Country (2021-2025)
7.3 Europe Move-to-Earn Games Market Size by Country (2025-2031)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Move-to-Earn Games Market Size (2025-2031)
8.2 Asia-Pacific Move-to-Earn Games Market Size by Country (2021-2025)
8.3 Asia-Pacific Move-to-Earn Games Market Size by Country (2025-2031)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Move-to-Earn Games Market Size (2025-2031)
9.2 Latin America Move-to-Earn Games Market Size by Country (2021-2025)
9.3 Latin America Move-to-Earn Games Market Size by Country (2025-2031)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Move-to-Earn Games Market Size (2025-2031)
10.2 Middle East & Africa Move-to-Earn Games Market Size by Country (2021-2025)
10.3 Middle East & Africa Move-to-Earn Games Market Size by Country (2025-2031)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 MetaGym
11.1.1 MetaGym Company Detail
11.1.2 MetaGym Business Overview
11.1.3 MetaGym Move-to-Earn Games Introduction
11.1.4 MetaGym Revenue in Move-to-Earn Games Business (2021-2025)
11.1.5 MetaGym Recent Development
11.2 STEPN
11.2.1 STEPN Company Detail
11.2.2 STEPN Business Overview
11.2.3 STEPN Move-to-Earn Games Introduction
11.2.4 STEPN Revenue in Move-to-Earn Games Business (2021-2025)
11.2.5 STEPN Recent Development
11.3 Dotmoovs
11.3.1 Dotmoovs Company Detail
11.3.2 Dotmoovs Business Overview
11.3.3 Dotmoovs Move-to-Earn Games Introduction
11.3.4 Dotmoovs Revenue in Move-to-Earn Games Business (2021-2025)
11.3.5 Dotmoovs Recent Development
11.4 Sweatcoin
11.4.1 Sweatcoin Company Detail
11.4.2 Sweatcoin Business Overview
11.4.3 Sweatcoin Move-to-Earn Games Introduction
11.4.4 Sweatcoin Revenue in Move-to-Earn Games Business (2021-2025)
11.4.5 Sweatcoin Recent Development
11.5 Genopets
11.5.1 Genopets Company Detail
11.5.2 Genopets Business Overview
11.5.3 Genopets Move-to-Earn Games Introduction
11.5.4 Genopets Revenue in Move-to-Earn Games Business (2021-2025)
11.5.5 Genopets Recent Development
11.6 Step App
11.6.1 Step App Company Detail
11.6.2 Step App Business Overview
11.6.3 Step App Move-to-Earn Games Introduction
11.6.4 Step App Revenue in Move-to-Earn Games Business (2021-2025)
11.6.5 Step App Recent Development
11.7 OliveX
11.7.1 OliveX Company Detail
11.7.2 OliveX Business Overview
11.7.3 OliveX Move-to-Earn Games Introduction
11.7.4 OliveX Revenue in Move-to-Earn Games Business (2021-2025)
11.7.5 OliveX Recent Development
11.8 Calo
11.8.1 Calo Company Detail
11.8.2 Calo Business Overview
11.8.3 Calo Move-to-Earn Games Introduction
11.8.4 Calo Revenue in Move-to-Earn Games Business (2021-2025)
11.8.5 Calo Recent Development
11.9 Digital Fitness
11.9.1 Digital Fitness Company Detail
11.9.2 Digital Fitness Business Overview
11.9.3 Digital Fitness Move-to-Earn Games Introduction
11.9.4 Digital Fitness Revenue in Move-to-Earn Games Business (2021-2025)
11.9.5 Digital Fitness Recent Development
11.10 WIRTUAL
11.10.1 WIRTUAL Company Detail
11.10.2 WIRTUAL Business Overview
11.10.3 WIRTUAL Move-to-Earn Games Introduction
11.10.4 WIRTUAL Revenue in Move-to-Earn Games Business (2021-2025)
11.10.5 WIRTUAL Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Move-to-Earn Games Market Size Growth Rate by Type (US$ Million): 2021 VS 2025 VS 2031
Table 2. Key Players of Running
Table 3. Key Players of Swimming
Table 4. Key Players of Dancing
Table 5. Key Players of Cycling
Table 6. Key Players of Fitness
Table 7. Global Move-to-Earn Games Market Size Growth by Application (US$ Million): 2021 VS 2025 VS 2031
Table 8. Global Move-to-Earn Games Market Size by Region (US$ Million): 2021 VS 2025 VS 2031
Table 9. Global Move-to-Earn Games Market Size by Region (2021-2025) & (US$ Million)
Table 10. Global Move-to-Earn Games Market Share by Region (2021-2025)
Table 11. Global Move-to-Earn Games Forecasted Market Size by Region (2025-2031) & (US$ Million)
Table 12. Global Move-to-Earn Games Market Share by Region (2025-2031)
Table 13. Move-to-Earn Games Market Trends
Table 14. Move-to-Earn Games Market Drivers
Table 15. Move-to-Earn Games Market Challenges
Table 16. Move-to-Earn Games Market Restraints
Table 17. Global Move-to-Earn Games Revenue by Players (2021-2025) & (US$ Million)
Table 18. Global Move-to-Earn Games Market Share by Players (2021-2025)
Table 19. Global Top Move-to-Earn Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Move-to-Earn Games as of 2021)
Table 20. Ranking of Global Top Move-to-Earn Games Companies by Revenue (US$ Million) in 2025
Table 21. Global 5 Largest Players Market Share by Move-to-Earn Games Revenue (CR5 and HHI) & (2021-2025)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Move-to-Earn Games Product Solution and Service
Table 24. Date of Enter into Move-to-Earn Games Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Move-to-Earn Games Market Size by Type (2021-2025) & (US$ Million)
Table 27. Global Move-to-Earn Games Revenue Market Share by Type (2021-2025)
Table 28. Global Move-to-Earn Games Forecasted Market Size by Type (2025-2031) & (US$ Million)
Table 29. Global Move-to-Earn Games Revenue Market Share by Type (2025-2031)
Table 30. Global Move-to-Earn Games Market Size by Application (2021-2025) & (US$ Million)
Table 31. Global Move-to-Earn Games Revenue Market Share by Application (2021-2025)
Table 32. Global Move-to-Earn Games Forecasted Market Size by Application (2025-2031) & (US$ Million)
Table 33. Global Move-to-Earn Games Revenue Market Share by Application (2025-2031)
Table 34. North America Move-to-Earn Games Market Size by Country (2021-2025) & (US$ Million)
Table 35. North America Move-to-Earn Games Market Size by Country (2025-2031) & (US$ Million)
Table 36. Europe Move-to-Earn Games Market Size by Country (2021-2025) & (US$ Million)
Table 37. Europe Move-to-Earn Games Market Size by Country (2025-2031) & (US$ Million)
Table 38. Asia-Pacific Move-to-Earn Games Market Size by Region (2021-2025) & (US$ Million)
Table 39. Asia-Pacific Move-to-Earn Games Market Size by Region (2025-2031) & (US$ Million)
Table 40. Latin America Move-to-Earn Games Market Size by Country (2021-2025) & (US$ Million)
Table 41. Latin America Move-to-Earn Games Market Size by Country (2025-2031) & (US$ Million)
Table 42. Middle East & Africa Move-to-Earn Games Market Size by Country (2021-2025) & (US$ Million)
Table 43. Middle East & Africa Move-to-Earn Games Market Size by Country (2025-2031) & (US$ Million)
Table 44. MetaGym Company Detail
Table 45. MetaGym Business Overview
Table 46. MetaGym Move-to-Earn Games Product
Table 47. MetaGym Revenue in Move-to-Earn Games Business (2021-2025) & (US$ Million)
Table 48. MetaGym Recent Development
Table 49. STEPN Company Detail
Table 50. STEPN Business Overview
Table 51. STEPN Move-to-Earn Games Product
Table 52. STEPN Revenue in Move-to-Earn Games Business (2021-2025) & (US$ Million)
Table 53. STEPN Recent Development
Table 54. Dotmoovs Company Detail
Table 55. Dotmoovs Business Overview
Table 56. Dotmoovs Move-to-Earn Games Product
Table 57. Dotmoovs Revenue in Move-to-Earn Games Business (2021-2025) & (US$ Million)
Table 58. Dotmoovs Recent Development
Table 59. Sweatcoin Company Detail
Table 60. Sweatcoin Business Overview
Table 61. Sweatcoin Move-to-Earn Games Product
Table 62. Sweatcoin Revenue in Move-to-Earn Games Business (2021-2025) & (US$ Million)
Table 63. Sweatcoin Recent Development
Table 64. Genopets Company Detail
Table 65. Genopets Business Overview
Table 66. Genopets Move-to-Earn Games Product
Table 67. Genopets Revenue in Move-to-Earn Games Business (2021-2025) & (US$ Million)
Table 68. Genopets Recent Development
Table 69. Step App Company Detail
Table 70. Step App Business Overview
Table 71. Step App Move-to-Earn Games Product
Table 72. Step App Revenue in Move-to-Earn Games Business (2021-2025) & (US$ Million)
Table 73. Step App Recent Development
Table 74. OliveX Company Detail
Table 75. OliveX Business Overview
Table 76. OliveX Move-to-Earn Games Product
Table 77. OliveX Revenue in Move-to-Earn Games Business (2021-2025) & (US$ Million)
Table 78. OliveX Recent Development
Table 79. Calo Company Detail
Table 80. Calo Business Overview
Table 81. Calo Move-to-Earn Games Product
Table 82. Calo Revenue in Move-to-Earn Games Business (2021-2025) & (US$ Million)
Table 83. Calo Recent Development
Table 84. Digital Fitness Company Detail
Table 85. Digital Fitness Business Overview
Table 86. Digital Fitness Move-to-Earn Games Product
Table 87. Digital Fitness Revenue in Move-to-Earn Games Business (2021-2025) & (US$ Million)
Table 88. Digital Fitness Recent Development
Table 89. WIRTUAL Company Detail
Table 90. WIRTUAL Business Overview
Table 91. WIRTUAL Move-to-Earn Games Product
Table 92. WIRTUAL Revenue in Move-to-Earn Games Business (2021-2025) & (US$ Million)
Table 93. WIRTUAL Recent Development
Table 94. Research Programs/Design for This Report
Table 95. Key Data Information from Secondary Sources
Table 96. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Move-to-Earn Games Market Share by Type: 2021 VS 2028
Figure 2. Running Features
Figure 3. Swimming Features
Figure 4. Dancing Features
Figure 5. Cycling Features
Figure 6. Fitness Features
Figure 7. Global Move-to-Earn Games Market Share by Application in 2025 & 2028
Figure 8. Computers Case Studies
Figure 9. Phones & Tablets Case Studies
Figure 10. Move-to-Earn Games Report Years Considered
Figure 11. Global Move-to-Earn Games Market Size (US$ Million), Year-over-Year: 2025-2031
Figure 12. Global Move-to-Earn Games Market Size, (US$ Million), 2021 VS 2025 VS 2031
Figure 13. Global Move-to-Earn Games Market Share by Region: 2021 VS 2028
Figure 14. Global Move-to-Earn Games Market Share by Players in 2025
Figure 15. Global Top Move-to-Earn Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Move-to-Earn Games as of 2021)
Figure 16. The Top 10 and 5 Players Market Share by Move-to-Earn Games Revenue in 2025
Figure 17. North America Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 18. North America Move-to-Earn Games Market Share by Country (2025-2031)
Figure 19. United States Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 20. Canada Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 21. Europe Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 22. Europe Move-to-Earn Games Market Share by Country (2025-2031)
Figure 23. Germany Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 24. France Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 25. U.K. Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 26. Italy Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 27. Russia Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 28. Nordic Countries Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 29. Asia-Pacific Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 30. Asia-Pacific Move-to-Earn Games Market Share by Region (2025-2031)
Figure 31. China Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 32. Japan Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 33. South Korea Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 34. Southeast Asia Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 35. India Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 36. Australia Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 37. Latin America Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 38. Latin America Move-to-Earn Games Market Share by Country (2025-2031)
Figure 39. Mexico Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 40. Brazil Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 41. Middle East & Africa Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 42. Middle East & Africa Move-to-Earn Games Market Share by Country (2025-2031)
Figure 43. Turkey Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 44. Saudi Arabia Move-to-Earn Games Market Size YoY Growth (2025-2031) & (US$ Million)
Figure 45. MetaGym Revenue Growth Rate in Move-to-Earn Games Business (2021-2025)
Figure 46. STEPN Revenue Growth Rate in Move-to-Earn Games Business (2021-2025)
Figure 47. Dotmoovs Revenue Growth Rate in Move-to-Earn Games Business (2021-2025)
Figure 48. Sweatcoin Revenue Growth Rate in Move-to-Earn Games Business (2021-2025)
Figure 49. Genopets Revenue Growth Rate in Move-to-Earn Games Business (2021-2025)
Figure 50. Step App Revenue Growth Rate in Move-to-Earn Games Business (2021-2025)
Figure 51. OliveX Revenue Growth Rate in Move-to-Earn Games Business (2021-2025)
Figure 52. Calo Revenue Growth Rate in Move-to-Earn Games Business (2021-2025)
Figure 53. Digital Fitness Revenue Growth Rate in Move-to-Earn Games Business (2021-2025)
Figure 54. WIRTUAL Revenue Growth Rate in Move-to-Earn Games Business (2021-2025)
Figure 55. Bottom-up and Top-down Approaches for This Report
Figure 56. Data Triangulation
Figure 57. Key Executives Interviewed
The research methodology employed by VICResearch has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of VICResearch. VICResearch’s methodology can be divided into five stages:
Stage 1: Secondary research
The research team first works with magazines, industry trade group, and administration that operate in the research field. The information provided by our in-house documentation service helps us carrying out further research. Our team which has the experience as well as the knowledge efficiently extracts the accurate information from existing source.
Stage 2: Primary research: interviews with trade sources
After the first stage, the research team conducts large number of face-to-face or telephone interviews with the representative companies operating in the research field. The analysts attempt to obtain a chance to talk with leading players in the field as well as with small companies. The upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers are all included in the interviews. The data gathered during the interview is then carefully checked and compared with the secondary research.
Stage 3: Analysis of the gathered data
The analysis team checks and synthesizes the data gathered during the first two stages. To validate the data, a second series of interviews can be conducted.
Stage 4: Quantitative data
The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by VICResearch. The data is based on the estimates obtained during stage 3.
The research team also provides appreciation and analysis of the market and the quantitative data contained in the reports. The data is consequently unique to VICResearch.
Stage 5: Quality control
Before publishing, every report goes under a rigorous checking and editing process, which is done by experience management team to ensure the reliability of the published data. Each analyst in the research team receives support and on-going training which is part of the VICResearch’s internal quality process.